Saturday, 12 July 2014

Wargame-model-mods - new products

Wargame-model-mods - new products


Wargame-model-mods - new products



 Magnetic storage boxes

Re-designed watch towers

 Eldar style city fight

They have a 4ft by 3ft (120cmx90cm) base board in that comes in 12 sections
3 roads each consist of four sections and covers the length of the board, two can be placed on raised supports or can be used on the ground, the supports can then be used as extra terrain pieces

6 large buildings and loads of scatter terrain such as spirit towers, walls and barricades for cover and to block line of sight

The cities can be arranged around the roads with large spaces for several vehicles to move around in alternatively the roads can play a very minimum to no role in the city with the buildings being very close together limiting the space for vehicles and adding a more tactical aspect to them
 



Human style city fight

 Again comes with a 4ft by 3ft (120cmx90cm) base board, that comes in 12 sections

24 road sections. 16 straight 4 corner 2 t junction and 2 cross roads
8 sections in a straight line will cover 4 foot and 6 will cover 3 foot

5x three storey buildings
5x two storey buildings
5x one storey buildings
2x small bunkers
2x large one storey gothic style buildings
Numerous shutter grates and planks to cover windows to reduce line of sight
Instructions

The buildings are built in a standard pattern that can be placed together to create larger buildings, they can be stacked to increase the height of the game. The buildings can be glued together in these extended patterns or left free so the setup of the buildings can be different for every game. (see photos for example)

The cities can be arranged around the roads with large spaces for several vehicles to move around in alternatively the roads can play a very minimum to no role in the city with the buildings being very close together limiting the space for vehicles and adding a more tactical aspect to them

With the stutters/grates in place buildings can provide a place for troops to completely hide in waiting to ambush, protecting a key character or they can move higher up in the buildings granting great but exposed firing places.






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